If it wasn't found footage, then Chronicle would get compared to every other superhero movie. So because it was found footage, we all kind of get lumped into the same category.īut when we were making the movie, we really didn't talk about Chronicle. And I think it only comes up because it's found footage. You know it's funny though because the Chronicle thing has come up quite a bit. And that was really the spirit of what we were doing.Īnd did you guys think about people eventually making comparisons Chronicle here? 'Cause lots of this movie feels like that when they're having fun, though it's sort of subversive too because we know what it actually is. So no, I mean, we were all jonesing to get out of the box. And I was pretty certain we weren't going to alienate fans as long as we were doing our jobs right. We just really wanted to do something different and make it feel fresh. So I don't think we felt beholden to any of that or chained to it. Even if you hadn't really seen the other movies, although we reference the other movies in part of it, we still wanted it to live and die on its own merits. No, and I think that's because when we set out to make this movie, we really wanted it to be its own thing. Were you at all worried you'd alienate fans coming to see Paranormal Activity one way and giving them something so different? Do you guys ever discuss that? So it was that kind of stuff that I thought was really fun. I mean, we had this giant crane that was there to in order to achieve the stunts that we were doing. And a good example of that is the basketball court scene with Hector and Jesse when they get mugged, because we never could have done that in a house. We were able to do things in this movie that we never did before. But I think a bigger thing for me was the ability to be out of a house. But here, it allowed us to do different kinds of gags and different kinds of set pieces because we were so mobile. And I think that created a lot of tension. You know, what was really fun about the static camera in the other movies was, basically, we would present this sort of really big canvas to the audience and part of the thrill and the fun of those movies was that your eyes were darting around the frame trying to see where the thing was gonna happen. And how often are people really gonna put their camera down and let it run and run and run? So really the story kind of dictated ultimately how handheld the movie needed to be.Īnd how did that open up creatively what you guys could do? And because we weren't telling a story through security cameras or laptop cameras and all that stuff, you really didn't have much of a choice but to really be handheld. And I felt that just being handheld would give us that. We need something that brings a little more energy to it,' because if you stay on something static too long, it just really does start to get kind of dull.Īnd for me I wanted this movie, apart from a shift in location and tone and all of those other elements that are different here, I really wanted this movie to have more energy. It's funny 'cause when we make these movies, sometimes we would be in the editing room and we would see stuff and we would say 'Oh, we need a handheld scene. We had milked it for all it was worth so to speak. I felt that we had done the static thing. Film: Paranormal Activity, which you've been involved with for a while now, has always been about the locked camera. When was the decision made that The Marked Ones would be handheld found footage? Christopher Landon: That decision was made when 4 came out. In our interview, we talked about the decision to change the aesthetic of the franchise, how the editor plays into an overall consistency, potential comparisons to the film Chronicle, and more.īut most importantly, Landon broke down every story strand potentially changed by the shocking ending and told us whether they would be important, or not, in the upcoming movies. He wrote the second, third and fourth films before writing and directing The Marked Ones, which tells the spin-off story of a recent high school graduate who is possessed by a demon. The architect behind it all is Christopher Landon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |